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Bouldus

NO.058

Bouldus

B

A balanced Aniimo, fine everywhere without standing out, with physical defence as its best asset.

« Was the bug getting wrapped in the ball an accident or a premeditated plan? »

HP
91
ATK
114
BREAK
52
Total
516

In short

Bouldus is a Rock Aniimo in the Support role, at the Gamma stage. With 516 base stat points it ranks 31st of 86. Its best value is physical defence (101, 3rd in the roster); its weak point is magic defence (54). It appears in a single region: Berylline Vale. It evolves from Baleetle and ends its line. In the Homeland it can take 2 jobs.

Strengths

  • Physical defence +36 %
  • Energy regeneration +22 %
  • Attack +16 %

Weaknesses

  • Magic defence -26 %
  • Break -19 %

Base stats

Level 1 base stats, as shown in the official index.

HP 91 #51 of 86
ATK 114 #21 of 86
P.DEF 101 #3 of 86
M.DEF 54 #82 of 86
BREAK 52 #43 of 86
REGEN 104 #9 of 86
Total 516 #31 of 86

Compare with other Aniimo → Understand Potential and Capability Awakening →

Combat skills

Official descriptions taken from the game wiki.

  • Clay Ball Rock Physical

    Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect.

    Cost
    10
    Power
    40
  • Rock Tackle Rock Physical

    Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

    Cost
    0
    Power
    30
  • Ice Sphere Ice Physical

    Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

    Cost
    40
    Power
    10
  • Rolling Ball Rock Physical

    Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

    Cost
    40
    Power
    10

Innate skills

  • Boulder Blast

    Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.

  • ATK

    Wields the power of fire to attack targets at close range.

Read the full description on the official wiki

Evolution

Final form of its line.

How to get it by evolving

Requirements read from the game tables (1.0 client).

How to evolve and check the requirements →

Where to find it

Regions where this Aniimo appears.

See its 4 spawn points on the map →

How to beat Alpha Bouldus →

Aniimopedia

0 / 280 research points ticked

A stone ball that had stayed with Baleetle day and night. It gained consciousness after a rough bump, tired of being controlled, it swallowed Baleetle and could finally move by its own will.

Height
1.4 m
Weight
6 kg
Cries
« Doo-zazza! Chala! » · « Doo-za-yah-yah— » · « Doo-zazza! »

Field Notes

Each note unlocks by observing Bouldus in a specific situation. The hint is the game’s own; the full note is hidden to avoid spoilers.

  • « Smash every rock in the way! »

    How: Use Command Mode to make a Bouldus smash the rocks

    Read the note

    Once a Bouldus has set its course, no rock is hard enough to stop it.

  • « Doesn’t it hurt to keep smashing? »

    How: Use Rolling Ball to transform into a ball and bounce into the target 8 times within 6s

    Read the note

    Boulduses are highly insensitive to pain, so they can keep hitting and smashing without feeling a thing.

Research objectives

The tiers of each objective, as listed in the game files. Remember to report at an outpost to collect the points.

Objective Tiers
Combat Use Skills
Combat Use Ultimate
Catch Own an Elite Aniimo
Combat Core Skills Used
Catch Obtain a Sparkling Aniimo
Catch Catch an Alpha Aniimo

Research points needed for each star: 1 ★ 110 · 2 ★ 70 · 3 ★ 110 · 4 ★ 140.

Where to observe it on the map →

Appearances

The appearance variants recorded for this Aniimo.

  • Basic Rock

    Was the bug getting wrapped in the ball an accident or a premeditated plan?

    Variants: Sparkling Umbral

  • Snowfield Ice Rock

    The snowman head on the ground... suddenly grew arms and legs?!

    A Bouldus that lives in the snowfield. They roll constantly in the snow, compressing the frost on their bodies into solid ice crystals, including the carrot that came from nowhere.

    Variants: Sparkling Umbral

Variants are material presets applied to the model in game: the client stores no picture of them, so only the list can be published. Numbered Sparkling types exist on Prismana forms only.

Similar Aniimo

Same role and element.

Updated version 1.0 Sources: wiki.aniimo.com In-game assetsGame tables and texts (1.0 client, extracted 17 September 2026) Report an error