In short
Skippy is a Water Aniimo in the Heal role, at the Lumin stage. With 402 base stat points it ranks 81st of 86. Its best value is magic defence (76, 28th in the roster); its weak point is energy regeneration (60). It appears across 5 regions, including Driftwise Meadow, Nimbus Fields and Forest of Falling Stars. It evolves into Pranky. In the Homeland it can take 2 jobs.
Weaknesses
- Attack -29 %
- Energy regeneration -29 %
- Break -22 %
Base stats
Level 1 base stats, as shown in the official index.
Compare with other Aniimo → Understand Potential and Capability Awakening →
Combat skills
Official descriptions taken from the game wiki.
-
Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
- Cost
- 20
- Power
- 0
-
Shoots Water Orbs to attack a target. Press and hold the skill button to aim.
- Cost
- 10
- Power
- 30
-
Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.
- Cost
- 10
- Power
- 20
Innate skills
- ATK
Wields the power of fire to attack targets at close range.
Evolution
Evolution line
How it evolves
Skippy→Pranky
- Aniimo level 12
Say goodbye to the lotus leaf hat and embrace the joy of evolution.
SkippySea of Flowers→PrankySea of Flowers
- Aniimo level 12
- Tideblossom Coast
Say goodbye to the lotus leaf hat and embrace the joy of evolution.
SkippySnowfield→PrankySnowfield
- Aniimo level 12
- Snowy
Say goodbye to the lotus leaf hat and embrace the joy of evolution.
Requirements read from the game tables (1.0 client).
Where to find it
Regions where this Aniimo appears.
- Nimbus Fields Lv. 6–16
- Sea of Flowers Lv. 20–29
- Forest of Falling Stars Lv. 21–26
- The Mistwoods Lv. 36–38
- Driftwise Meadow Lv. 51–56
Aniimopedia
0 / 330 research points ticked
They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.
- Height
- 0.6 m
- Weight
- 12 kg
- Cries
- « Woohoohoo! » · « Wuwah! Wuwah! » · « Whoa? »
Field Notes
Each note unlocks by observing Skippy in a specific situation. The hint is the game’s own; the full note is hidden to avoid spoilers.
-
« Did that lotus leaf just move? »
How: Startle a disguised Skippy
Read the note
The lotus leaf on Skippy’s head blocks the sun and helps it blend in, letting it cool off in the water without a care.
-
« Hat-Spinning Manners »
How: Twine with Skippy and spin its hat near Glacy.
Read the note
For Skippy, spinning its lotus leaf is simply good manners. It may be a clumsy little greeting, but Glacy usually answers with surprising warmth.
-
« A Drippy Little Test »
How: Twine with Skippy and approach Emberpup.
Read the note
A wet Skippy is all it takes to send a water-shy Emberpup running.
Research objectives
The tiers of each objective, as listed in the game files. Remember to report at an outpost to collect the points.
| Objective | Tiers |
|---|---|
| Combat Defeat this Aniimo | |
| Combat Defeat this Aniimo using a Grass skill | |
| Catch Catch this Aniimo | |
| Evolution Complete the evolution of this Aniimo | |
| Combat Douse with a Water skill |
Research points needed for each star: 1 ★ 110 · 2 ★ 90 · 3 ★ 140 · 4 ★ 190.
Appearances
The appearance variants recorded for this Aniimo.
-
Sea of Flowers Water
Sunlight shining through its pink leaves gives it a romantic coloration.
Skippies that inhabit the Sea of Flowers consume flower petals. The pigments slowly accumulate in their bodies, transforming their head leaf and skin into a delicate pinkish-red.
Variants: Sparkling Umbral
Variants are material presets applied to the model in game: the client stores no picture of them, so only the list can be published. Numbered Sparkling types exist on Prismana forms only.
Similar Aniimo
Same role and element.


