In short
Irisal is a Grass Aniimo in the DPS role, at the Gamma stage. With 504 base stat points it ranks 48th of 86. Its best value is attack (118, 14th in the roster); its weak point is break (52). It appears across 6 regions, including Russet Highlands, Driftwise Meadow and Berylline Vale. It evolves from Iris and ends its line. In the Homeland it can take 2 jobs, and Twining into it grants the "Blooming" movement ability.
Strengths
- Attack +20 %
- Energy regeneration +11 %
- Health points +9 %
Weaknesses
- Break -19 %
Base stats
Level 1 base stats, as shown in the official index.
Compare with other Aniimo → Understand Potential and Capability Awakening →
Combat skills
Official descriptions taken from the game wiki.
-
Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.
- Cost
- 50
- Power
- 120
-
Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.
- Cost
- 13
- Power
- 30
-
Generates a large vortex of petals at the feet of the target to attack it.
- Cost
- 20
- Power
- 60
Innate skills
- Dancing Petals
Spins and releases a storm of petals to attack a target.
- ATK
Wields the power of fire to attack targets at close range.
Evolution
Final form of its line.
How to get it by evolving
Iris→Irisal
- Defeat the Alpha Irisal
- Aniimo level 18
Sprout Stone ×1
The graceful dance spreads joy with every smile.
IrisHighland Form→IrisalHighland Form
- Defeat the Alpha Irisal
- Aniimo level 18
- Russet Highlands
Sprout Stone ×1
The graceful dance spreads joy with every smile.
IrisForest→IrisalForest
- Defeat the Alpha Irisal
- Aniimo level 18
- Forest of Falling Stars, at night
Sprout Stone ×1
The graceful dance spreads joy with every smile.
IrisGrassland Form→IrisalGrassland Form
- Defeat the Alpha Irisal
- Aniimo level 18
- Nimbus Fields, daytime
Sprout Stone ×1
The graceful dance spreads joy with every smile.
IrisPrismana→IrisalPrismana
- Defeat the Alpha Irisal
- Aniimo level 18
Sprout Stone ×1
The graceful dance spreads joy with every smile.
IrisPlateau Form→IrisalPlateau Form
- Defeat the Alpha Irisal
- Aniimo level 18
- Driftwise Meadow
Sprout Stone ×1
The graceful dance spreads joy with every smile.
IrisMountain Woods Form→IrisalMountain Woods Form
- Defeat the Alpha Irisal
- Aniimo level 18
- Beast Fang Ridge
Sprout Stone ×1
The graceful dance spreads joy with every smile.
Requirements read from the game tables (1.0 client).
Where to find it
Regions where this Aniimo appears.
- Sea of Flowers Lv. 20–29
- Forest of Falling Stars Lv. 21–26
- Berylline Vale Lv. 41–48
- Blitzwood Lv. 41–46
- Russet Highlands Lv. 46–51
- Driftwise Meadow Lv. 51–56
Aniimopedia
0 / 310 research points ticked
Devoted to the art of dance, they constantly hone their craft, hoping to share the pure joy and energy of movement.
- Height
- 1.3 m
- Weight
- 6 kg
- Cries
- « Ha-bah-oh! » · « Ha-bah! » · « Ha-buh? »
Field Notes
Each note unlocks by observing Irisal in a specific situation. The hint is the game’s own; the full note is hidden to avoid spoilers.
-
« Dancers in the Spotlight »
How: Take a photo of Irisal dancing.
Read the note
Irisals love being captured on camera, always smiling for the lens — they want as many people as possible to witness their vibrant dances.
-
« Nature’s Diversity »
How: Encounter all different forms of Irisals
Read the note
Evolved from Irises, Irisals carry forward the distinctive traits of different forms of Irises.
-
« Dreamy colors of prismana »
How: Encounter a Prismana Form Irisal.
Read the note
A graceful turn sends skirts flying; prismatic petals fall, leaving trails of iridescence in their wake.
Research objectives
The tiers of each objective, as listed in the game files. Remember to report at an outpost to collect the points.
| Objective | Tiers |
|---|---|
| Catch Collect a Prismana Form Aniimo. | |
| Combat Core Skills Used | |
| Combat Use Ultimate | |
| Catch Own an Elite Aniimo | |
| Catch Obtain a Sparkling Aniimo | |
| Catch Catch an Alpha Aniimo |
Research points needed for each star: 1 ★ 110 · 2 ★ 120 · 3 ★ 200 · 4 ★ 280.
Appearances
The appearance variants recorded for this Aniimo.
-
Highland Form Grass
You can feel the heat from its swirling dance moves.
Evolved from highland-dwelling Irises, the abundant minerals in the soil give them a maple-red color.
Variants: Sparkling Umbral
-
Forest Grass
Its lonely dance under the moon is soothing and calming.
Evolved from Irises that live in the Forest of Falling Stars, these moon dancers spread luminous pollen as they dance.
Variants: Sparkling Umbral
-
Grassland Form Grass
Its dance under the sunlight brings warmth and hope.
Evolved from Irises that inhabit the Nimbus Fields, their dances after basking in the sunshine are full of vitality.
Variants: Sparkling Umbral
-
Prismana Grass
Flowers dance in ethereal colors, setting the world ablaze with a kaleidoscope of wonders.
Each vein is suffused with iridescent hues of the prismana, brimming with radiant brilliance. An unfading skirt sways across the land, casting an extra touch of brightness upon the world.
Variants: Sparkling Type I Sparkling Type II Sparkling Type III Sparkling Type IV Sparkling Type V Sparkling Type VI Sparkling Type VII Sparkling Type VIII Sparkling Type IX Sparkling Type X Dazzling Sparkling Shadow Sparkling
-
Plateau Form Grass
The dark blue hem ripples in the fine snow.
Evolved from Irises in the highlands. Cold dew freezes on the edges of dark blue petals, dancing with the skirt like fluttering snow.
Variants: Sparkling Umbral
-
Mountain Woods Form Grass
Among the plants, the mountain breezes dance through.
Evolved from Irises in mountain forests, they have taken on an elegant verdant color nurtured by the wild. As they dance, they release the fresh fragrance of greenery.
Variants: Sparkling Umbral
Variants are material presets applied to the model in game: the client stores no picture of them, so only the list can be published. Numbered Sparkling types exist on Prismana forms only.
Similar Aniimo
Same role and element.






