In short
Tromber is a Wind Aniimo in the Support role, at the Gamma stage. With 531 base stat points it ranks 19th of 86. Its best value is health points (113, 5th in the roster); its weak point is break (51). It appears across 3 regions, including Zephyrus Landbridge, Forest of Falling Stars and The Argent Strait. It evolves from Chirpi and ends its line. In the Homeland it can take 1 job, and Twining into it grants the "Take Off" movement ability.
Strengths
- Health points +23 %
- Attack +21 %
- Magic defence +11 %
Weaknesses
- Break -20 %
Base stats
Level 1 base stats, as shown in the official index.
Compare with other Aniimo → Understand Potential and Capability Awakening →
Combat skills
Official descriptions taken from the game wiki.
-
Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.
- Cost
- 20
- Power
- 45
-
Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.
- Cost
- 20
- Power
- 59
-
Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 20s.
- Cost
- 20
- Power
- 62
-
Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.
- Cost
- 20
- Power
- 45
-
Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
- Cost
- 0
- Power
- 0
Innate skills
- Zephyr's Breath
Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.
- ATK
Wields the power of fire to attack targets at close range.
Evolution
Final form of its line.
How to get it by evolving
Chirpi→Tromber
- Aniimo level 18
- Acquired HP Potential is 6 or higher
- Learn passive talent [Magic Horn].
Gust Stone ×1
The cheerful trombone plays the joyful voice.
ChirpiBeach Form→TromberBeach Form
- Aniimo level 18
- Acquired HP Potential is 6 or higher
- Learn passive talent [Magic Horn].
Gust Stone ×1
The cheerful trombone plays the joyful voice.
ChirpiHighland Form→TromberHighland Form
- Aniimo level 18
- Acquired HP Potential is 6 or higher
- Russet Highlands
- Learn passive talent [Magic Horn].
Gust Stone ×1
The cheerful trombone plays the joyful song of the heart.
Requirements read from the game tables (1.0 client).
Where to find it
Regions where this Aniimo appears.
See its 12 spawn points on the map →Aniimopedia
0 / 260 research points ticked
They like having fun and producing rhythmic music, so don’t be surprised to see a grand symphony.
- Height
- 1.3 m
- Weight
- 12 kg
- Cries
- « Doo... doo-wah! » · « Dowuuu! » · « Doo? »
Field Notes
Each note unlocks by observing Tromber in a specific situation. The hint is the game’s own; the full note is hidden to avoid spoilers.
-
« Playful Meets Lively »
How: Twine with Tromber and sing near a wild Chirpi.
Read the note
What could match the lively rhythm of a trombone better than a playful whistle?
-
« Trombone Ensemble in the Rain »
How: Take a photo of a Tromber performing in harmony with the rain.
Read the note
Rainy days may feel gloomy, but Tromber finds the patter of raindrops lively enough to play along with.
Research objectives
The tiers of each objective, as listed in the game files. Remember to report at an outpost to collect the points.
| Objective | Tiers |
|---|---|
| Combat Use Skills | |
| Combat Core Skills Used | |
| Combat Use Ultimate | |
| Catch Own an Elite Aniimo | |
| Catch Obtain a Sparkling Aniimo |
Research points needed for each star: 1 ★ 110 · 2 ★ 70 · 3 ★ 120 · 4 ★ 160.
Appearances
The appearance variants recorded for this Aniimo.
-
Basic Wind
Audience or not, the music can never stop.
Appears: Rainy or thunderstorm
Variants: Sparkling Umbral
Variants are material presets applied to the model in game: the client stores no picture of them, so only the list can be published. Numbered Sparkling types exist on Prismana forms only.
Similar Aniimo
Same role and element.


