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Tubster

NO.010

Tubster

S+

Tubster is one of the strongest picks in the roster: 1st of 86 by stat total, carried by its break.

« The big, tuba-like belly makes you feel safe. »

HP
108
ATK
80
BREAK
107
Total
550

In short

Tubster is a Wind Aniimo in the Break role, at the Gamma stage. With 550 base stat points it ranks 1st of 86. Its best value is break (107, 3rd in the roster); its weak point is physical defence (66). It appears across 4 regions, including Russet Highlands, Zephyrus Landbridge and Echoback Landing. It evolves from Chirpi and ends its line. In the Homeland it can take 1 job.

Strengths

  • Break +67 %
  • Magic defence +49 %
  • Health points +17 %

Weaknesses

  • Attack -18 %
  • Physical defence -11 %

Base stats

Level 1 base stats, as shown in the official index.

HP 108 #12 of 86
ATK 80 #71 of 86
P.DEF 66 #67 of 86
M.DEF 109 #3 of 86
BREAK 107 #3 of 86
REGEN 80 #52 of 86
Total 550 #1 of 86

Compare with other Aniimo → Understand Potential and Capability Awakening →

Combat skills

Official descriptions taken from the game wiki.

  • Leaf Tornado Grass Magic

    Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

    Cost
    20
    Power
    45
  • Pause Gust Wind Magic

    Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

    Cost
    15
    Power
    48
  • Water Tornado Water Magic

    Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

    Cost
    20
    Power
    45
  • Tornado Wind Magic

    Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

    Cost
    20
    Power
    59
  • Gale Guard Wind Magic

    Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

    Cost
    20
    Power
    54

Innate skills

  • Ceasefire Drum

    Creates a field that continuously grants allies within range 35% damage reduction for 7s.

  • ATK

    Wields the power of fire to attack targets at close range.

Read the full description on the official wiki

Evolution

Final form of its line.

How to get it by evolving

Requirements read from the game tables (1.0 client).

How to evolve and check the requirements →

Where to find it

Regions where this Aniimo appears.

See its 8 spawn points on the map →

How to beat Alpha Tubster →

Aniimopedia

0 / 280 research points ticked

Creates deep, tuba-like sounds that match its steady, friendly character.

Height
1.4 m
Weight
18 kg
Cries
« Dadaduda! » · « Woo-doo— » · « Woo-doo... »

Field Notes

Each note unlocks by observing Tubster in a specific situation. The hint is the game’s own; the full note is hidden to avoid spoilers.

  • « Energy Absorption and Conversion »

    How: Trigger a total of 10 stacks of buff while Gale Guard is active.

    Read the note

    Tubster may not be agile enough to dodge, but it has learned to turn incoming attacks into shield energy.

  • « Face the impact head-on! »

    How: Break Alpha Tubster’s shield

    Read the note

    Tubster is confident in its defenses, but when its guard is broken, it stays down for quite a while.

Research objectives

The tiers of each objective, as listed in the game files. Remember to report at an outpost to collect the points.

Objective Tiers
Combat Use Skills
Combat Core Skills Used
Combat Use Ultimate
Catch Own an Elite Aniimo
Catch Obtain a Sparkling Aniimo
Catch Catch an Alpha Aniimo

Research points needed for each star: 1 ★ 110 · 2 ★ 80 · 3 ★ 120 · 4 ★ 170.

Where to observe it on the map →

Appearances

The appearance variants recorded for this Aniimo.

  • Basic Wind

    The big, tuba-like belly makes you feel safe.

    Variants: Sparkling Umbral

  • Beach Form Water Wind

    The melodious bass, like the ocean, is vast and gentle.

    Appears: Appears after collecting all incredible eggs in the area.

    As they walk along the beach and play, the beat washes over them like waves, as if they can hear the ocean resonating.

    Variants: Sparkling Umbral

  • Highland Form Grass Wind

    The horn mouth is like a trumpet flower blooming in the wind, sending humorous tunes into the distance.

    Appears: Appears after collecting all incredible eggs in the area.

    Tubsters living in the highlands roll up grass leaves to decorate the venue. Whenever their horn sounds, the show never gets boring.

    Variants: Sparkling Umbral

Variants are material presets applied to the model in game: the client stores no picture of them, so only the list can be published. Numbered Sparkling types exist on Prismana forms only.

Similar Aniimo

Same role and element.

Updated version 1.0 Sources: wiki.aniimo.com In-game assetsGame tables and texts (1.0 client, extracted 17 September 2026) Report an error